﻿using System;
using ProjScan.RecordManager;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.Prefab
{
	// Token: 0x020001D1 RID: 465
	[PrefabRuleAttr]
	internal class PS_StandardShader : RecordRuleImp<ParticleSystemAssetData, ParticleSystemRecordManager>
	{
		// Token: 0x06000EAE RID: 3758 RVA: 0x000425EC File Offset: 0x000407EC
		protected override bool IsOK(ParticleSystemAssetData assetData)
		{
			return !assetData.shaderName.Equals("Standard");
		}
	}
}
